” Most game developers in the United States do not receive extra compensation for extra hours. “


” To avoid long-term deleterious effects, game developers must commit to stop facilitating a culture in which crunch is the norm. The occasional long night or weekend at the office can be useful and even exhilarating, but as a constant, it is damaging. “


” What Brad Bushman did is in 2010 he ran what’s called a meta-analysis, which is an analysis that looks at a whole bunch of different studies. They concluded that, yes, there is a link between violent video games and aggression. “


” There was once a time when ‘Final Fantasy’ meant greatness, when seeing Square’s brand on a game box meant you were about to play something special. That time has long since passed. “


” It’s easy to think of a role-playing game as an amalgamation of two main components, narrative and gameplay, jammed together like pieces of a jigsaw puzzle. Sometimes, they fit together nicely, other times, they’re as awkward and frustrating as that one weirdly-shaped ‘Tetris’ block that always falls into the gap where you need an L. “


” Gamers have this tendency to turn games into mathematical equations, breaking them into lists of components like ‘presentation’ and ‘mechanics’ and judging each one on its own merits. “


” When gamers look at games not as overall experiences but as chimeric potpourris of sight and sound, we take too mechanical a perspective and ignore what really makes them special. “


” Between ‘The Godfather,’ ‘The Sopranos,’ ‘Goodfellas,’ and the countless other mob stories that have been both critically and commercially acclaimed over the years, it’s not hard to see why a game like ‘Mafia Wars’ works. “


” I think there’s this tradition of a culture of NDAs that has spanned all the way back to the ’70s and ’80s when game developers where very paranoid about cloning and people copying one another’s ideas and business sabotage. “


” I think there’s that widespread sentiment that game developers need to be quiet unless they’re talking on-message. I think that’s changing a little bit, Twitter has helped, with developers sharing personal opinions on things. “


” I think the most insidious version of crunch is when you say, ‘Hey, I’m working for this triple-A video game, I personally want it to be as good as possible, so I’m going to stay tonight until 10 P.M. to finish this feature. “


” Why would it matter to anybody if a game developer talks about a project that they worked on ten years ago that was canceled? It really bums me out to think about how many of those games have been lost to time. “



All 12 Jason Schreier Quotes about Game in picture


Most game developers in the United States do not receive extra compensation for extra hours.
To avoid long-term deleterious effects, game developers must commit to stop facilitating a culture in which crunch is the norm. The occasional long night or weekend at the office can be useful and even exhilarating, but as a constant, it is damaging.


What Brad Bushman did is in 2010 he ran what
There was once a time when
It
Gamers have this tendency to turn games into mathematical equations, breaking them into lists of components like
When gamers look at games not as overall experiences but as chimeric potpourris of sight and sound, we take too mechanical a perspective and ignore what really makes them special.
Between
I think there
I think there
I think the most insidious version of crunch is when you say,
Why would it matter to anybody if a game developer talks about a project that they worked on ten years ago that was canceled? It really bums me out to think about how many of those games have been lost to time.
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