” Mobile VR will be a lot more accessible. It’ll be easier to use, you’ll be able to pass it along to your friends. “


” When Facebook acquired Oculus, the game changed immediately. You saw big companies jumping in. You saw people like Google getting fully committed, and then Microsoft came along with HoloLens – there was a lot of stuff that people were doing before, but now the space really ignited. “


” If you don’t have content, you don’t sell hardware. We need a suite of content of really fun, compelling experiences that aren’t just hardcore game-oriented, and when that’s good enough, it’ll be an easy decision to go to the consumer market. “


” Essentially, we’re always trying to reduce latency. As you try to reduce the latency of the experience, you can only get it down so far before we start running into the limitations of game engines, computing, the intensity of the experience you’re trying to compute. “


” A lot of times, the internal R&D doesn’t pan out. You go down one route, you find that it doesn’t work the way you planned, and you have to switch and go down another one. “



All 5 Brendan Iribe Quotes about You in picture


Mobile VR will be a lot more accessible. It
When Facebook acquired Oculus, the game changed immediately. You saw big companies jumping in. You saw people like Google getting fully committed, and then Microsoft came along with HoloLens - there was a lot of stuff that people were doing before, but now the space really ignited.
If you don
Essentially, we
A lot of times, the internal R&D doesn

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