” First, I take a lot of time to just explain my vision of what the game should be to the team. Then I make all subsequent decisions based on how I want to feel when I buy the game, and what impressions I want to have of it. I then go about implementing the little points that will lead up to that finished product. “


” Making the AI better in a video game is not like making the AI better in, say, a chess game. Making it better in terms of acting ability – we’re basically improving its acting so that the user can have more fun. “


” What’s fun about these pure action games hasn’t really changed since the 8-bit days. Every time I make a new ‘Devil May Cry’ game, I always go back and play one of the ‘Ghouls & Ghosts’ games to remember what it is about those pure action experiences that’s fun. “


” Monster Hunter’ was its own series, its own franchise, and it just so happened that we wanted to make a realistic fantasy-based action game, and because we had the staff available to make something like that, we’re able to make this game. The ideas for ‘Dragon’s Dogma’ came from a completely different place. “


” Whenever we start making a ‘Devil May Cry’ game, one thing we think about is, ‘What new weapons are we going to have for Dante? “


” It’s a tough line, Japanese and western games. We wanted to blur that line. “



All 6 Hideaki Itsuno Quotes about Game in picture


First, I take a lot of time to just explain my vision of what the game should be to the team. Then I make all subsequent decisions based on how I want to feel when I buy the game, and what impressions I want to have of it. I then go about implementing the little points that will lead up to that finished product.
Making the AI better in a video game is not like making the AI better in, say, a chess game. Making it better in terms of acting ability - we


What
Monster Hunter
Whenever we start making a
It
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