” The Internet has allowed a lot of access – people feel entitled to change the ending of games, for example. So there are a lot more voices coming at you all the time, which I think has its effect on creative decision making and possibly makes people more afraid to take risks. “


” I love studying folklore and legends. The stories that people passed down for a thousand years without any sort of marketing support are obviously saying something appealing about the basic human condition. “


” Adventure games are all about details – if you happen to take this one object and use it with this other object, in a really weird place, at a weird time. If you happen to write a really funny dialogue line for that, even if it didn’t solve the puzzle, people will appreciate that. “


” Publishers are very risk-averse, so they lean towards licenses and sequels. But the fact is that even those are not guaranteed hits. So, if ‘playing it safe’ does not guarantee hits, they might as well leave it up to the really creative, risk-taking people, because they couldn’t do any worse. “


” What I learned at LucasArts was, you don’t make your bets on ideas: ideas are cheap. You make your bets on people. “


” A huge part of what a kid learns when they’re growing up is social and emotional development. As adults, we take it for granted that other people have emotions that are different from ours, and we can identify what they are, but those are skills that children have to learn. “



All 6 Tim Schafer Quotes about People in picture


The Internet has allowed a lot of access - people feel entitled to change the ending of games, for example. So there are a lot more voices coming at you all the time, which I think has its effect on creative decision making and possibly makes people more afraid to take risks.
I love studying folklore and legends. The stories that people passed down for a thousand years without any sort of marketing support are obviously saying something appealing about the basic human condition.


Adventure games are all about details - if you happen to take this one object and use it with this other object, in a really weird place, at a weird time. If you happen to write a really funny dialogue line for that, even if it didn
Publishers are very risk-averse, so they lean towards licenses and sequels. But the fact is that even those are not guaranteed hits. So, if
What I learned at LucasArts was, you don
A huge part of what a kid learns when they
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